Custom PvP weapons, each with its own ability. Everything is set up in YAML, so new weapons need no code. Players can use them without op; only the menu and admin commands are locked.
- + Paper 1.21.11
- + Java 21
- + /weapon GUI menu
Inventory
Everything here is running, or has run, on a live server.
Custom PvP weapons, each with its own ability. Everything is set up in YAML, so new weapons need no code. Players can use them without op; only the menu and admin commands are locked.
Duel rooms for FFA servers. Players queue with /1v1 and get dropped into their own arena. Every colour and message lives in config.yml, so it fits any server's theme.
Shows off a weapon floating above a block, bobbing smoothly and slowly turning, with the item's real name and lore displayed. Made for spawn showcases and crate previews.
A full SMP system: strength levels you can gain, lose and withdraw, plus a passive and an ultimate for every weapon type. Covers sword, axe, trident, shield, bow and crossbow.
Stand in the AFK region and get paid. Hooks into a WorldGuard region and hands out token items with custom NBT that you can spend elsewhere on the server.
One mace, one holder. It rerolls to a random nearby player on a timer and the holder glows. It can't be dropped, stored or kept after death or logging out.
A staff menu that hands out crate keys to everyone online. Five tiers, from one random key up to every key, plus a row for giving specific keys in any amount.
Server-wide announcements that actually grab attention. Small-caps text, a lightning strike, layered anvil and thunder sounds, and totem particles.
Keeps chat clean without staff babysitting it. Message cooldowns, duplicate message detection and a caps filter, all styled to match the server's theme.